Feb 10, 2008, 09:18 AM // 09:18
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#21
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Krytan Explorer
Join Date: Nov 2007
Location: Holland
Profession: Rt/
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I'd swap life for Kaolai
And Spirit light for Wielders boon
Or go a different way:
Res: 11+1+1
Chan: 10+1
Spawning: 10+1
[skill]Weapon of Remedy[/skill]heal condition removal/damage support
[skill]Vengeful Weapon[/skill]heal/damage support
[skill]Weapon of Warding[/skill]regen/protect
[skill]Splinter Weapon[/skill]damage
[skill]Ancestors' Rage[/skill]damage
[skill]Protective Was Kaolai[/skill]heal/armor
[skill]Renewing Memories[/skill] with spawning:11 Warding cost 7 eng with 10 it will cost 8
[skill]Death Pact Signet[/skill]or flesh of flesh
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Feb 10, 2008, 07:07 PM // 19:07
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#22
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Academy Page
Join Date: Aug 2006
Location: Dallas
Guild: {Shepherds Of Silence}
Profession: Rt/R
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Ok...because this is on the same topic. Do you guys feel item spells such as this are worth it? I find myself missing my added energy/% chance...how many of you all actually run item spells such as [skill]Protective was Kaolai[/skill]
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Feb 10, 2008, 07:12 PM // 19:12
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#23
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Academy Page
Join Date: Aug 2006
Location: Dallas
Guild: {Shepherds Of Silence}
Profession: Rt/R
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Quote:
Originally Posted by spirit of defeat
I'd swap life for Kaolai
And Spirit light for Wielders boon
Or go a different way:
Res: 11+1+1
Chan: 10+1
Spawning: 10+1
[skill]Weapon of Remedy[/skill]heal condition removal/damage support
[skill]Vengeful Weapon[/skill]heal/damage support
[skill]Weapon of Warding[/skill]regen/protect
[skill]Splinter Weapon[/skill]damage
[skill]Ancestors' Rage[/skill]damage
[skill]Protective Was Kaolai[/skill]heal/armor
[skill]Renewing Memories[/skill] with spawning:11 Warding cost 7 eng with 10 it will cost 8
[skill]Death Pact Signet[/skill]or flesh of flesh
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^^ I like this i need to give this a try.
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Feb 10, 2008, 09:10 PM // 21:10
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#24
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Wilds Pathfinder
Join Date: Sep 2007
Location: In a donut hole
Profession: Rt/A
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Quote:
Originally Posted by br0thergr1m
Ok...because this is on the same topic. Do you guys feel item spells such as this are worth it? I find myself missing my added energy/% chance...how many of you all actually run item spells such as [skill]Protective was Kaolai[/skill]
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I used to think that I have to carry my item spells around all the time.
Turns out, I wasted a good amount of money on Herald's Insignias.
IMO, Item spells should be casted when you need it.
Kaolai, for example, can be used if you see a warrior attacking you, or as a party heal when necessary.
However, holding item spells can be a good way of hiding energy. It's like a 5th weapon slot....kinda.
Protective was Kaolai is the only item spell I use. Glaive will be fun when I cap it, but it's subpar to Kaolai. It's the most flexible item spell.
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Feb 10, 2008, 09:53 PM // 21:53
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#25
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Krytan Explorer
Join Date: Nov 2007
Location: Holland
Profession: Rt/
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When I use an item, I use a wand and a shield,
This way I have no energy in my weapon set.
So recasting does not give me a EN-gap.
But with spells which can be kept up Kaolai, vorzion ect, it's less important.
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Feb 10, 2008, 09:57 PM // 21:57
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#26
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Wilds Pathfinder
Join Date: Jun 2006
Location: Way to Cold at Home:Illnois and School:Iowa.
Guild: We Trip Hard On [AcID]
Profession: N/
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take out Ascestors Rage and Splinter, from looking at this build it mostly healing, so no point having dmg dealer skill when you are goanna heal. Having 3 Weapons is bad idea the new weapon replaces the old one.
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Feb 10, 2008, 10:00 PM // 22:00
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#27
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by Avatar Exico
take out Ascestors Rage and Splinter, from looking at this build it mostly healing, so no point having dmg dealer skill when you are goanna heal. Having 3 Weapons is bad idea the new weapon replaces the old one.
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Most ritualist builds you see will have offense and defense. Hybrid builds, it's what ritualists are good for. Having 3 weapon spells is fine, you just need to know how to use them properly.
Last edited by Arkantos; Feb 10, 2008 at 10:06 PM // 22:06..
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Feb 11, 2008, 05:33 AM // 05:33
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#28
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Wilds Pathfinder
Join Date: Aug 2006
Location: Melbourne
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If this is for PvE then I would probably drop either Flesh of My Flesh or Weapon of Remedy and run with no elite. Kaoli is probably going to do more for your team than WoR or any other Rit Elite will anyway.
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Feb 11, 2008, 06:19 AM // 06:19
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#29
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Academy Page
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Quote:
Originally Posted by spirit of defeat
When I use an item, I use a wand and a shield,
This way I have no energy in my weapon set.
So recasting does not give me a EN-gap.
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What exactly is wrong with getting an extra 15-20 energy when you drop your item?
Kaolai is a nice item spell to lug around- if your timing is right, you can drop a 150+ partywide heal in a couple seconds.
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Feb 11, 2008, 08:09 AM // 08:09
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#30
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Krytan Explorer
Join Date: Nov 2007
Location: Holland
Profession: Rt/
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Quote:
Originally Posted by Chael
What exactly is wrong with getting an extra 15-20 energy when you drop your item?
Kaolai is a nice item spell to lug around- if your timing is right, you can drop a 150+ partywide heal in a couple seconds.
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Let's say my weapons have 15EN, I'm already in battle, and have been casting spells without my item spell. Then I have 10EN left end cast Kaolai,
Then I lose 15EN. So after casting the item spell my energy is -15 and I have to wait for it to recharge, I hate that.
For 11 second I'm without EN, so probably will drop the item to get some energy back, while there would have been better opportunities to drop it.
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Feb 11, 2008, 08:11 AM // 08:11
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#31
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Ascalonian Squire
Join Date: Jan 2008
Guild: The Monstrous Fangs
Profession: N/
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Quote:
Originally Posted by Chael
What exactly is wrong with getting an extra 15-20 energy when you drop your item?
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The problem is that when you recast it you are likely to get negative energy.
EDIT: erm... I'm slow
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Feb 11, 2008, 09:05 PM // 21:05
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#32
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Wilds Pathfinder
Join Date: Aug 2006
Location: Long Island, NY
Guild: Elite Knights [SWAT]
Profession: W/
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Ive been using this build alot recently as a full restoration/heal rit...
Restoration Magic-16, Channeling Magic-13
[skill]offering of spirit[/skill] [skill]life[/skill] [skill]spirit light[/skill] [skill]mend body and soul[/skill] [skill]weapon of warding[/skill] [skill]protective was kaolai[/skill] [skill]remove hex[/skill] or [skill]holy veil[/skill] and a ressurection skill of your choice...
Build is pretty self-explanitory and works very well, better than a monk half the time =/
I know many of you will say that ancestor's rage and splinter weapon should be in there, but im damn tired of seeing and using that build =P
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Feb 12, 2008, 10:26 AM // 10:26
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#33
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Krytan Explorer
Join Date: Nov 2007
Location: Holland
Profession: Rt/
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Quote:
Originally Posted by Dutch Masterr
I know many of you will say that ancestor's rage and splinter weapon should be in there, but im damn tired of seeing and using that build =P
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I prefer a all resto build to, but everybody on this forum is so pro hybrid....
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Feb 12, 2008, 10:48 PM // 22:48
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#34
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Desert Nomad
Join Date: Nov 2007
Guild: [HAWK]
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Quote:
Originally Posted by Terraban
Because midline characters > all
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frontline active interupt and offense>all
HIJACKED BIAAA!
in all seriousness, you already have condition removal, so drop out MBaS, and put in PWK. I personally rather just go without WoR, but thats me.
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Feb 14, 2008, 06:06 PM // 18:06
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#35
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Academy Page
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Quote:
Originally Posted by spirit of defeat
Let's say my weapons have 15EN, I'm already in battle, and have been casting spells without my item spell. Then I have 10EN left end cast Kaolai,
Then I lose 15EN. So after casting the item spell my energy is -15 and I have to wait for it to recharge, I hate that.
For 11 second I'm without EN, so probably will drop the item to get some energy back, while there would have been better opportunities to drop it.
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I understand, but the obvious answer is to just not cast item spells at a certain level of energy. Without a weapon set granting the 15 energy you wouldn't even have the opportunity to cast at this point. EN-gap is a method of balance, not punishment; in order to get the aforementioned 11 seconds of 0 energy, you need to have expended exactly that much more energy than you otherwise would have without energy-granting weapons.
If you keep an eye on your bars you can be granted an extra 3 heals than otherwise whenever you drop your item, which can be absolutely invaluable.
Last edited by Chael; Feb 14, 2008 at 06:10 PM // 18:10..
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Feb 14, 2008, 06:13 PM // 18:13
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#36
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Forge Runner
Join Date: Dec 2006
Profession: D/
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Quote:
Originally Posted by Mr Pvper
iwould drop weapon of warding as its 10 energy and u have a elite weapon spell to use for ursef anyhow
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QFT. Warding is good, but you have 2 better wep spells in there anyway.
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Feb 15, 2008, 08:16 AM // 08:16
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#37
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Krytan Explorer
Join Date: Nov 2007
Location: Holland
Profession: Rt/
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Quote:
Originally Posted by Chael
I understand, but the obvious answer is to just not cast item spells at a certain level of energy. Without a weapon set granting the 15 energy you wouldn't even have the opportunity to cast at this point. EN-gap is a method of balance, not punishment; in order to get the aforementioned 11 seconds of 0 energy, you need to have expended exactly that much more energy than you otherwise would have without energy-granting weapons.
If you keep an eye on your bars you can be granted an extra 3 heals than otherwise whenever you drop your item, which can be absolutely invaluable.
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I prefer a weapon-set switch for emergency heals.
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Feb 15, 2008, 01:28 PM // 13:28
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#38
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Academy Page
Join Date: Aug 2006
Location: Dallas
Guild: {Shepherds Of Silence}
Profession: Rt/R
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How many weapon spells do you all feel is too many? 3? 4?
I was thinking of switching out weapon of warding for warmonger's weapon for the interrupts.
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Feb 15, 2008, 07:12 PM // 19:12
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#39
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Wilds Pathfinder
Join Date: Nov 2005
Location: London, UK
Guild: Rite Of Passage [RP]
Profession: E/Mo
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Quote:
Originally Posted by br0thergr1m
How many weapon spells do you all feel is too many? 3? 4?
I was thinking of switching out weapon of warding for warmonger's weapon for the interrupts.
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There is no number. You use as many as you feel you need. For all the fail who will argue differently...
You've put Splinter on a warrior for example. He gets a non-critical condition on him that the monk doesn't give a shit about (e.g. bleeding). You time his strikes, it ends. You use WoR if he's still under fire, it ends. You put whatever else you think is useful. WoW for example if he's under heavy fire (real warriors that kill stuff, aren't invincible), or even Splinter again. Then you repeat this process to use Weapon Spells effectively.
The singular weapon spell clause is a balancing limitation to separate good players from bad...
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Feb 15, 2008, 07:19 PM // 19:19
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#40
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by br0thergr1m
How many weapon spells do you all feel is too many? 3? 4?
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Umm... there's no real limit.
Weapon spells (dare I say it?) are the best damn thing about the Rit class - unstripple buffs with strong effects on them that can be actively played to adapt to the situation and don't take an hour to set up (unlike spirits, which frankly suck for the most part).
You take as many weapon spells as you feel the need for their effects - WoW for a prot, WoR for heal/condi remover, Warmonger's for shutdown and Splinter for lawlpwnd AoE damage can all happily rest on the same bar, as long as you know when to use each.
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